Abstract
The 3D painting workflow for texturing has become popular because it is intuitive and easy to understand when you are painting your materials. To use it, you’ll need several types of texture maps that together make up a material. And with different types of texture maps come different types of texturing workflows. What we are going to focus on in this book is PBR texturing and two of its main types: the metallic-roughness workflow and the specular-glossiness workflow. But before we dive deep into these topics, I’ll talk about how texturing works.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2020 Abhishek Kumar
About this chapter
Cite this chapter
Kumar, A. (2020). Texturing Workflow. In: Beginning PBR Texturing. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5899-6_3
Download citation
DOI: https://doi.org/10.1007/978-1-4842-5899-6_3
Published:
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-5898-9
Online ISBN: 978-1-4842-5899-6
eBook Packages: Professional and Applied ComputingProfessional and Applied Computing (R0)Apress Access Books