Abstract
In this chapter, you will explore the various procedural tools available in Substance Painter. You will learn about everything you can do with filters and generators and how to create procedural effects automatically using the superior algorithms of Substance Painter. The procedural effects allow you to create complex effects without manual intervention. After that, you will see how you can use various grunge and pattern maps to add further details to your assets.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2020 Abhishek Kumar
About this chapter
Cite this chapter
Kumar, A. (2020). Working with Procedural Maps. In: Beginning PBR Texturing. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5899-6_13
Download citation
DOI: https://doi.org/10.1007/978-1-4842-5899-6_13
Published:
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-5898-9
Online ISBN: 978-1-4842-5899-6
eBook Packages: Professional and Applied ComputingProfessional and Applied Computing (R0)Apress Access Books