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Working with Procedural Maps

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Beginning PBR Texturing
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Abstract

In this chapter, you will explore the various procedural tools available in Substance Painter. You will learn about everything you can do with filters and generators and how to create procedural effects automatically using the superior algorithms of Substance Painter. The procedural effects allow you to create complex effects without manual intervention. After that, you will see how you can use various grunge and pattern maps to add further details to your assets.

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© 2020 Abhishek Kumar

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Kumar, A. (2020). Working with Procedural Maps. In: Beginning PBR Texturing. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5899-6_13

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