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Working with Objects

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Game Programming with Unity and C#
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Abstract

Remember when we talked about how programming is largely concerned with organizing and manipulating data? We interact with data as objects. A single piece of data is called an object, and an object might have other objects stored inside it – as we described in our previous examples, a data type resembling a “Person” might have a first name, last name, birthdate, and so on. We’ve already dealt with some basic objects: bool, int, float, and string are all objects as well. Now let’s learn about creating our own objects and dealing with other, less basic types of data.

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© 2020 Casey Hardman

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Hardman, C. (2020). Working with Objects. In: Game Programming with Unity and C#. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5656-5_9

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