Abstract
Remember when we talked about how programming is largely concerned with organizing and manipulating data? We interact with data as objects. A single piece of data is called an object, and an object might have other objects stored inside it – as we described in our previous examples, a data type resembling a “Person” might have a first name, last name, birthdate, and so on. We’ve already dealt with some basic objects: bool, int, float, and string are all objects as well. Now let’s learn about creating our own objects and dealing with other, less basic types of data.
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© 2020 Casey Hardman
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Hardman, C. (2020). Working with Objects. In: Game Programming with Unity and C#. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5656-5_9
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DOI: https://doi.org/10.1007/978-1-4842-5656-5_9
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-5655-8
Online ISBN: 978-1-4842-5656-5
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