Abstract
We’re about to learn how to use the bool (true or false) data type to check conditions – in other words, to run code only if some value evaluates to true.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2020 Casey Hardman
About this chapter
Cite this chapter
Hardman, C. (2020). Conditions. In: Game Programming with Unity and C#. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5656-5_8
Download citation
DOI: https://doi.org/10.1007/978-1-4842-5656-5_8
Published:
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-5655-8
Online ISBN: 978-1-4842-5656-5
eBook Packages: Professional and Applied ComputingProfessional and Applied Computing (R0)Apress Access Books