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Conditions

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Game Programming with Unity and C#
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Abstract

We’re about to learn how to use the bool (true or false) data type to check conditions – in other words, to run code only if some value evaluates to true.

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© 2020 Casey Hardman

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Hardman, C. (2020). Conditions. In: Game Programming with Unity and C#. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5656-5_8

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