Abstract
Now that the game is shaping up more, it's in need of some greater obstacle variety. In this chapter, we'll implement “patrollers.”
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© 2020 Casey Hardman
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Hardman, C. (2020). Patrolling Hazards. In: Game Programming with Unity and C#. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5656-5_18
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DOI: https://doi.org/10.1007/978-1-4842-5656-5_18
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-5655-8
Online ISBN: 978-1-4842-5656-5
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