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Patrolling Hazards

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Game Programming with Unity and C#
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Abstract

Now that the game is shaping up more, it's in need of some greater obstacle variety. In this chapter, we'll implement “patrollers.”

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© 2020 Casey Hardman

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Hardman, C. (2020). Patrolling Hazards. In: Game Programming with Unity and C#. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5656-5_18

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