Abstract
Now that you've been introduced to the basics of the Unity engine and the fundamentals of programming, we're going to develop our first example project. You might not feel totally confident with all the things we've learned so far. Maybe some things have slipped through the cracks. That's okay. More and more of it will stick around as you put the concepts to use.
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© 2020 Casey Hardman
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Hardman, C. (2020). Obstacle Course Design and Outline. In: Game Programming with Unity and C#. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5656-5_13
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DOI: https://doi.org/10.1007/978-1-4842-5656-5_13
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-5655-8
Online ISBN: 978-1-4842-5656-5
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