Abstract
An Actor is any object that can be added to a Level. In Chapter 2, you were briefly introduced to some of the various types of Actors in Unreal Engine, including Static Meshes, Brushes, Lights, Volumes, and more. In this chapter, you will get a more in-depth look at those Actor types.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2020 David Nixon
About this chapter
Cite this chapter
Nixon, D. (2020). Actors. In: Beginning Unreal Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5639-8_4
Download citation
DOI: https://doi.org/10.1007/978-1-4842-5639-8_4
Published:
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-5638-1
Online ISBN: 978-1-4842-5639-8
eBook Packages: Professional and Applied ComputingProfessional and Applied Computing (R0)Apress Access Books