Skip to main content

The Future of Game Engines

  • Chapter
  • First Online:
Modeling and Animation Using Blender

Abstract

In this chapter, I’ll talk about the Blender game engine. It was announced that the game engine is not included in version 2.80. If that’s so, is there an open source alternative that is the same as or better? Is there a possibility that we will see the Blender game engine in future releases?

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 49.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 64.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Ezra Thess Mendoza Guevarra

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Guevarra, E.T.M. (2020). The Future of Game Engines. In: Modeling and Animation Using Blender. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5340-3_6

Download citation

Publish with us

Policies and ethics