Skip to main content

Let’s Animate with Blender

  • Chapter
  • First Online:
Modeling and Animation Using Blender

Abstract

I talked about the Blender user interface in Chapter 1. I talked about the Layout workspace, Modeling workspace, and Shader workspace in Chapters 2, 3, and 4. You even had a sneak peek of the UV editing workspace and many Blender features through sample projects. I also discussed the fundamentals of light and color and the various editors.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 49.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 64.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Ezra Thess Mendoza Guevarra

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Guevarra, E.T.M. (2020). Let’s Animate with Blender. In: Modeling and Animation Using Blender. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5340-3_5

Download citation

Publish with us

Policies and ethics