Abstract
In the previous chapter, we completed steps 1–4 of our game design and learned how to draw the background and trees onto the screen. In this chapter, we will learn how to draw and move Captain Johnson’s B-58 Hustler plane.
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© 2020 Mark Cunningham
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Cunningham, M. (2020). Forest Bomber part 2: Is it a bird…?. In: Game Programming with Code Angel. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5305-2_3
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DOI: https://doi.org/10.1007/978-1-4842-5305-2_3
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-5304-5
Online ISBN: 978-1-4842-5305-2
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