Abstract
As demonstrated in the previous chapter, the road to the modern visual novel has been a relatively long one. As of 2019, massive numbers of rooms and items aren’t big deals. Gone are the technical limitations that once dictated what was possible in video games. But before we review some of the most impressive modern visual novels, we should get acquainted with the related terminology. Many of these tropes have their origins in Japanese culture as the established visual novel format originates from the land of the rising sun.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2019 Robert Ciesla
About this chapter
Cite this chapter
Ciesla, R. (2019). The Modern Visual Novel. In: Game Development with Ren'Py. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-4920-8_3
Download citation
DOI: https://doi.org/10.1007/978-1-4842-4920-8_3
Published:
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-4919-2
Online ISBN: 978-1-4842-4920-8
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)