Skip to main content

Python for Gaming

  • Chapter
  • First Online:
Python for Teenagers
  • 6167 Accesses

Abstract

It is only appropriate that we have a chapter where we discuss creating video games in Python – after all, it is that very interest that got me started programming all those years ago when I was a kid. Things have progressed a lot since then; at the time, PC games were text-based with the only images consisting of really poor quality graphics or, worse, made out of ASCII characters.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

eBook
USD 24.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2019 James R. Payne

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Payne, J.R. (2019). Python for Gaming. In: Python for Teenagers. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-4550-7_11

Download citation

Publish with us

Policies and ethics