Skip to main content

Architecting Your Application

  • Chapter
  • First Online:
Practical Haskell
  • 2009 Accesses

Abstract

In a programming book you usually learn a new language via brief examples. Alas, real applications are usually much bigger than ten or twenty lines and need further work in designing, maintaining, and refactoring their code. This chapter tries to bridge the gap between those two worlds by offering a set of guidelines. Of course, this advice is not carved in stone, but it can give you a good idea of how to use functional programming.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 34.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    In the following pages, I’ll refer to several object-oriented design patterns covered in the book Design Patterns: Elements of Reusable Object-Oriented Software.

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Alejandro Serrano Mena

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Serrano Mena, A. (2019). Architecting Your Application. In: Practical Haskell. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-4480-7_16

Download citation

Publish with us

Policies and ethics