Abstract
In a programming book you usually learn a new language via brief examples. Alas, real applications are usually much bigger than ten or twenty lines and need further work in designing, maintaining, and refactoring their code. This chapter tries to bridge the gap between those two worlds by offering a set of guidelines. Of course, this advice is not carved in stone, but it can give you a good idea of how to use functional programming.
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In the following pages, I’ll refer to several object-oriented design patterns covered in the book Design Patterns: Elements of Reusable Object-Oriented Software.
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© 2019 Alejandro Serrano Mena
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Serrano Mena, A. (2019). Architecting Your Application. In: Practical Haskell. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-4480-7_16
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DOI: https://doi.org/10.1007/978-1-4842-4480-7_16
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-4479-1
Online ISBN: 978-1-4842-4480-7
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