• Kyle Halladay


To wrap up our section on shader debugging and optimization, I want to spend some time digging into a topic that’s one of the most common sources of shader problems that I’ve encountered in my career: precision problems. These sorts of problems can manifest as visual glitches on any platform, but if you’re writing shaders for platforms like mobile phones, or for web-based applications, precision problems can also be a huge source of performance issues. Luckily, once you understand what’s going on, these sorts of issues are relatively easy to track down and fix.

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© Kyle Halladay 2019

Authors and Affiliations

  • Kyle Halladay
    • 1
  1. 1.BristolUK

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