Abstract
In this chapter, we look at all aspects of VR production from a conceptual side. This includes fundamental question on VR as a medium, ways to understand the role of VR opposed to other media types, and the process of bringing ideas into a VR format, including approaches on how to align one’s mindset with the technical side, as being productive with visual scripting based on an object-oriented paradigm.
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© 2019 Cornel Hillmann
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Hillmann, C. (2019). Before You Start. In: Unreal for Mobile and Standalone VR. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-4360-2_3
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DOI: https://doi.org/10.1007/978-1-4842-4360-2_3
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-4359-6
Online ISBN: 978-1-4842-4360-2
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