Abstract
As of the previous chapter, both the menu and game screens are accessible when your program launches. In this chapter, you code the main game mechanics. The logic is similar to what you have already done to create your Blackjack game, so elements of this chapter will feel familiar, although there are unique features to Battlejack that pose new challenges.
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© 2019 Seth Kenlon
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Kenlon, S. (2019). Battling It Out. In: Developing Games on the Raspberry Pi. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-4170-7_8
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DOI: https://doi.org/10.1007/978-1-4842-4170-7_8
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-4169-1
Online ISBN: 978-1-4842-4170-7
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