Abstract
This chapter talks about how to make the computer remember things. For this chapter, please start fresh (turn the computer off and on or restart).
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© 2019 Gerald Friedland
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Friedland, G. (2019). Variables. In: Beginning Programming Using Retro Computing. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-4146-2_8
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DOI: https://doi.org/10.1007/978-1-4842-4146-2_8
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-4145-5
Online ISBN: 978-1-4842-4146-2
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