Abstract
You’ve already seen how you can draw common geometric shapes in augmented reality such as cylinders, boxes, pyramids, and spheres. You’ve also seen how you can draw custom geometric shapes by defining starting and end points. Creating and displaying virtual objects on the screen typically occurs in code.
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© 2018 Wallace Wang
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Wang, W. (2018). Drawing on the Screen. In: Beginning ARKit for iPhone and iPad. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-4102-8_8
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DOI: https://doi.org/10.1007/978-1-4842-4102-8_8
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-4101-1
Online ISBN: 978-1-4842-4102-8
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