Abstract
In the previous chapter, we used a debugging option that allowed our augmented reality app to display the world origin, which showed the x-, y-, and z-axes based on the iOS device’s current location. Based on this world origin, we can place virtual objects in the augmented reality view by defining its x, y, and z coordinates.
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© 2018 Wallace Wang
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Wang, W. (2018). Working with Shapes. In: Beginning ARKit for iPhone and iPad. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-4102-8_4
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DOI: https://doi.org/10.1007/978-1-4842-4102-8_4
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-4101-1
Online ISBN: 978-1-4842-4102-8
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