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Physics on Virtual Objects

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Beginning ARKit for iPhone and iPad
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Abstract

So far when we’ve added virtual objects to an augmented reality view, those virtual objects simply float in mid-air. While this might be suitable in some cases, in other cases you might want the virtual objects to behave more like real objects that can fall, bounce, and collide with one another.

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© 2018 Wallace Wang

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Wang, W. (2018). Physics on Virtual Objects. In: Beginning ARKit for iPhone and iPad. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-4102-8_12

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