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Snake

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Abstract

In this chapter, you will make a basic Snake game. Doing so will introduce you to using sounds and music as well as some important programming fundamentals such as enums and sprite manipulation. It will also build upon and reinforce what you learned in Chapters 1 and 2.

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© 2018 Ben Tyers

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Tyers, B. (2018). Snake. In: Practical GameMaker Projects. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-3745-8_3

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