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Final Steps

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Beginning iOS AR Game Development
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Abstract

In the previous chapter, we found that in order to stop the bowling ball and pin to stop falling through our generated plane, we needed to keep the Plane(t) GameObject in the scene. The reason for this is that Unity creates (or instantiates) the bowling ball and pins GameObjects before generating the generated plane. In this chapter, we are going to make some changes to our project to be able to do this

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© 2019 Allan Fowler

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Fowler, A. (2019). Final Steps. In: Beginning iOS AR Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-3618-5_8

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