Skip to main content

Getting Started

  • Chapter
  • First Online:
  • 1281 Accesses

Abstract

Hopefully, you might already have a good idea of what Augmented Reality (or AR) is. As there is some confusion about the difference between the terms Virtual Reality (or VR), Augmented Reality, and Mixed Reality, I thought it might be worth trying to clarify what I mean by AR in this book.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   34.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   44.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Allan Fowler

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Fowler, A. (2019). Getting Started. In: Beginning iOS AR Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-3618-5_2

Download citation

Publish with us

Policies and ethics