In Chapter 1, you examined the initial makeup of the Andromeda Games platform offerings. Next, you will dig deeper into each of the respective architecture planes that make up the existing solution. But where to begin? You could start with the application architecture, in order to understand the components, frameworks, and patterns used. You could also start with infrastructure, identifying the physical and virtual equipment that makes up Andromeda’s core operating platforms. Or, you might want to start with data, as no system will function without the ability to consume and produce data of some sort.