Abstract
This chapter features the most ambitious game project in the entire book: a combat-based adventure game named Treasure Quest, inspired by classic console games such as The Legend of Zelda. This game uses new features, such as enemy combat with two different types of weapons (a sword and an arrow), non-player characters (NPCs) with messages that depend on the state of the game (such as the number of enemies remaining), and an item-shop mechanic. Figures 12-1 and 12-2 feature screenshots of in-game combat and the item shop, respectively.
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© 2018 Lee Stemkoski
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Stemkoski, L. (2018). Adventure Games. In: Java Game Development with LibGDX. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-3324-5_12
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DOI: https://doi.org/10.1007/978-1-4842-3324-5_12
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-3323-8
Online ISBN: 978-1-4842-3324-5
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