Abstract
Now that you're familiar with the principles of physically based shading and how to ensure your BRDF implementation respects them, we can explore some of the BRDFs described in past papers.
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© 2018 Claudia Doppioslash
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Doppioslash, C. (2018). BRDFs Who’s Who. In: Physically Based Shader Development for Unity 2017. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-3309-2_11
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DOI: https://doi.org/10.1007/978-1-4842-3309-2_11
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-3308-5
Online ISBN: 978-1-4842-3309-2
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