Abstract
This time we’ll try to render a familiar design. The skills we will look at in this chapter are developments of what you’ve learned in previous chapters, though in this chapter we’ll be demonstrating clearer intent with what we do.
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© 2017 Graeme Stuart
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Stuart, G. (2017). Drawing to a Design. In: Introducing JavaScript Game Development . Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-3252-1_3
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DOI: https://doi.org/10.1007/978-1-4842-3252-1_3
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-3251-4
Online ISBN: 978-1-4842-3252-1
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