Skip to main content

Intermezzo

  • Chapter
  • First Online:
Book cover Make Your Own Python Text Adventure
  • 4585 Accesses

Abstract

Believe it or not, by now you actually know most of the Python material this book will cover. There will be a few new things to learn, but the rest of the book will focus on making the game. Along the way, we will pick up some best practices and guidelines for building applications. To start with, we're going to reorganize the code into a few files.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 29.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 37.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    https://docs.python.org/3/using/cmdline.html

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Phillip Johnson

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Johnson, P. (2018). Intermezzo. In: Make Your Own Python Text Adventure. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-3231-6_10

Download citation

Publish with us

Policies and ethics