Abstract
In Chapter 2 I talked about the first steps of using lean and briefly mentioned design and build. In this chapter, the goal now is to explain in depth these concepts and how to use them in lean game development.
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© 2017 Julia Naomi Rosenfield Boeira
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Rosenfield Boeira, J.N. (2017). The World Between Design and Build. In: Lean Game Development . Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-3216-3_8
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DOI: https://doi.org/10.1007/978-1-4842-3216-3_8
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-3215-6
Online ISBN: 978-1-4842-3216-3
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