Abstract
Over the past several chapters, you’ve put together a fairly complete bowling game with 3D graphics, physics, sound, player controls, and automatic camera movement.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsAuthor information
Authors and Affiliations
Rights and permissions
Copyright information
© 2017 Allan Fowler and Philip Chu
About this chapter
Cite this chapter
Fowler, A., Chu, P. (2017). The Game GUI. In: Learn Unity 2017 for iOS Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-3174-6_9
Download citation
DOI: https://doi.org/10.1007/978-1-4842-3174-6_9
Published:
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-3173-9
Online ISBN: 978-1-4842-3174-6
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)