Let’s Roll! Physics and Controls
At last, you’re ready to begin the main Unity project for this book, a bowling game in the style of HyperBowl, an arcade/attraction game I worked on more than ten years ago and ported to Unity just a few years ago. HyperBowl has a unique be-the-ball gameplay where the player constantly rolls the ball around a 3D environment to reach the pins. The bowling game constructed in this book will be much simpler but feature the same style of control.