Let’s Roll! Physics and Controls

  • Allan Fowler
  • Philip Chu
Chapter

Abstract

At last, you’re ready to begin the main Unity project for this book, a bowling game in the style of HyperBowl, an arcade/attraction game I worked on more than ten years ago and ported to Unity just a few years ago. HyperBowl has a unique be-the-ball gameplay where the player constantly rolls the ball around a 3D environment to reach the pins. The bowling game constructed in this book will be much simpler but feature the same style of control.

Copyright information

© Allan Fowler and Philip Chu 2017

Authors and Affiliations

  • Allan Fowler
    • 1
  • Philip Chu
    • 2
  1. 1.MariettaUSA
  2. 2.Apt 110Huntington BeachUSA

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