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Making It Move: Scripting the Cube

  • Allan Fowler
  • Philip Chu
Chapter

Abstract

Now that you know how to construct a static 3D scene by placing GameObjects, it’s time to make the scene dynamic, and more interesting, by adding movement to GameObjects while the game is played. After all, a 3D graphics scene is nice, but an animated 3D graphics scene is even better!

Copyright information

© Allan Fowler and Philip Chu 2017

Authors and Affiliations

  • Allan Fowler
    • 1
  • Philip Chu
    • 2
  1. 1.MariettaUSA
  2. 2.Apt 110Huntington BeachUSA

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