Making a Scene
Playing Trash Cat was fun, but this book is about making games in Unity, not playing games in Unity! Finally, it's time to get started in game development. It's a long journey starting from nothing and ending up with a playable game, and this is the beginning. In this chapter, you'll start with an empty scene in the Unity Editor and populate it with the basic building blocks of a 3D environment: models, textures, lights, a sky, and a camera.