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Making a Scene

  • Allan Fowler
  • Philip Chu
Chapter

Abstract

Playing Trash Cat was fun, but this book is about making games in Unity, not playing games in Unity! Finally, it's time to get started in game development. It's a long journey starting from nothing and ending up with a playable game, and this is the beginning. In this chapter, you'll start with an empty scene in the Unity Editor and populate it with the basic building blocks of a 3D environment: models, textures, lights, a sky, and a camera.

Copyright information

© Allan Fowler and Philip Chu 2017

Authors and Affiliations

  • Allan Fowler
    • 1
  • Philip Chu
    • 2
  1. 1.MariettaUSA
  2. 2.Apt 110Huntington BeachUSA

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