Building for Real: Device Testing and App Submission

  • Allan Fowler
  • Philip Chu
Chapter

Abstract

It was just a matter of switching the build target to iOS and then immediately playing the game in the Editor using the Unity Remote app as the input device (or, when running the game in the iOS simulator, performing a build with the target SDK set to Simulator SDK in the player settings).

Copyright information

© Allan Fowler and Philip Chu 2017

Authors and Affiliations

  • Allan Fowler
    • 1
  • Philip Chu
    • 2
  1. 1.MariettaUSA
  2. 2.Apt 110Huntington BeachUSA

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