Abstract
It was just a matter of switching the build target to iOS and then immediately playing the game in the Editor using the Unity Remote app as the input device (or, when running the game in the iOS simulator, performing a build with the target SDK set to Simulator SDK in the player settings).
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© 2017 Allan Fowler and Philip Chu
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Fowler, A., Chu, P. (2017). Building for Real: Device Testing and App Submission. In: Learn Unity 2017 for iOS Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-3174-6_11
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DOI: https://doi.org/10.1007/978-1-4842-3174-6_11
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-3173-9
Online ISBN: 978-1-4842-3174-6
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