In this chapter, you’ll create Maze Runman, a top-down collection game where the player maneuvers around a maze trying to collect coins while avoiding being caught by ghosts, as shown in Figure 12-1.
KeywordsBackground Layer Array Object Condition Ghost Fade Behavior Direction Array
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
© Lee Stemkoski and Evan Leider 2017