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Projectiles

  • Christopher Pitt
Chapter

Abstract

Our game is full of keyboard control, but what about the mouse? This chapter is all about projectiles; how to fire them and how they move.

Keywords

Game Development Game State Mouse Cursor Game Class Cursor Position 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

©  Christopher Pitt 2016

Authors and Affiliations

  • Christopher Pitt
    • 1
  1. 1.Cape TownSouth Africa

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