Abstract
Mouse interaction is valuable in quickly providing inputs into a game. Object movement and selection is more intuitive and doesn’t require memorization that may be required with keyboard interaction. This section serves as an introduction to using the mouse.
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© 2016 Ben Tyers
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Tyers, B. (2016). Mouse. In: Practical GameMaker: Studio. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2373-4_9
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DOI: https://doi.org/10.1007/978-1-4842-2373-4_9
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-2372-7
Online ISBN: 978-1-4842-2373-4
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