Abstract
When you’ve finished your game, or while making it, you may want to make changes to your code. Here are some tips for code handling.
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© 2016 Ben Tyers
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Tyers, B. (2016). Hints and Tips. In: Practical GameMaker: Studio. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2373-4_25
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DOI: https://doi.org/10.1007/978-1-4842-2373-4_25
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-2372-7
Online ISBN: 978-1-4842-2373-4
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