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More Movement (Basic AI)

  • Ben Tyers
Chapter

Abstract

Most casual games involve a player and some form of computer AI (Artificial Intelligence). Basically an AI object will interact with what’s onscreen and what the player does. For example, in a top-down game the AI object may move toward the player avoiding other objects and shoot a bullet toward the player if they’re within a certain range. Usually in the first few levels of a game the AI object will be more forgiving to the player, but higher levels may make the AI more aggressive.

Keywords

Artificial Intelligence Direct Line Collision Event Sound Effect Resource Tree 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

©  Ben Tyers 2016

Authors and Affiliations

  • Ben Tyers
    • 1
  1. 1.WorthingUK

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