Abstract
Alarms are useful for many timed activities or abilities that are temporarily available. Timers can enhance gameplay by creating urgency in completing an action before an ability disappears. This section covers the basics of alarms. Alarms can be used to make something happen (or stop happening) when an alarm triggers. Alarms are set to a starting value when the alarm is created.
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© 2016 Ben Tyers
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Tyers, B. (2016). Alarms. In: Practical GameMaker: Studio. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2373-4_10
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DOI: https://doi.org/10.1007/978-1-4842-2373-4_10
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-2372-7
Online ISBN: 978-1-4842-2373-4
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