Abstract
In the previous chapter on graphic design, I covered two-dimensional (2D) concepts, such as pixels, resolution, and aspect ratios, as well as three-dimensional (3D) concepts, such as layers, color channels, and their z-order. In this chapter, we are going to take all of that knowledge into the fourth dimension (4D), which is time, and discover how to implement animation concepts, including motion and frame rates. We are again going to build upon all of these fundamental graphics design concepts you learned about in the previous chapter, because you can also apply all of these foundational digital imaging concepts to animation. Thus we will be taking static (motionless) graphics concepts from the previous chapter, and turning them into motion graphics, which can look even more realistic because it looks like the subject matter is moving (animated), and therefore achieves even more realism.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2017 Wallace Jackson
About this chapter
Cite this chapter
Jackson, W. (2017). Android Animation: Image and Procedural Animation. In: Android Apps for Absolute Beginners. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2268-3_10
Download citation
DOI: https://doi.org/10.1007/978-1-4842-2268-3_10
Published:
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-2267-6
Online ISBN: 978-1-4842-2268-3
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)