Abstract
In the previous chapter, we fleshed out our small game, adding many features to make it feel more like an actual game and less like a disjointed mess. Our player now has an idea of what he or she should be doing. So in this chapter, we will tackle the task of populating the dungeon that we created (or, rather, copy-pasted) in the previous one. That said, before we start on the chapter's main subject matter, it's time to take another necessary intermission to explore game design concepts. This time, the topic at hand is skills and differentiation between character classes.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2016 Darrin Perez
About this chapter
Cite this chapter
Perez, D. (2016). Your First Dungeon. In: Beginning RPG Maker MV. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-1967-6_5
Download citation
DOI: https://doi.org/10.1007/978-1-4842-1967-6_5
Published:
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-1966-9
Online ISBN: 978-1-4842-1967-6
eBook Packages: Professional and Applied ComputingProfessional and Applied Computing (R0)Apress Access Books