Abstract
Now that you’ve mastered the basics of the Scratch programming language, you’re ready to tackle some more advanced concepts. In this chapter, you will investigate how to work with user input, with control blocks that enable your project to take different actions depending on circumstances, with Boolean blocks that evaluate whether conditions are true or false, and with operator blocks that manipulate values. Along the way, you’ll learn some important concepts that are common to all high-level programming languages, but are still as simple to use as dragging and snapping blocks in Scratch. Your first step is to take a closer look at the blocks in the Control, Sensing, and Operators categories in the block palette.
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© 2016 Eduardo A. Vlieg
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Vlieg, E.A. (2016). Advanced Concepts. In: Scratch by Example. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-1946-1_7
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DOI: https://doi.org/10.1007/978-1-4842-1946-1_7
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-1945-4
Online ISBN: 978-1-4842-1946-1
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