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Wearable Fictions

  • Sibel Deren Guler
  • Madeline Gannon
  • Kate Sicchio
Chapter

Abstract

The wearables field has been linked to speculative ideas, sci-fi books and films, and other imaginary media for decades. Most superheroes and villains are equipped with a magical gadget, cape, or shoes that enhance their superpowers. Sometimes the magic is embedded in the wearable, leaving us to believe that anyone with a particular hat or cloak could be transformed into a wizard. Other times the wearable simply enhances these powers, making them seem more far-fetched for everyday use. This chapter traces the evolution of fictitious wearables, connecting them to inventions and ideas that actually exist today.

Keywords

Hand Gesture Star Trek Imaginary World Gestural Interface Smart Watch 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Sibel Deren Guler, Madeline Gannon, and Kate Sicchio 2016

Authors and Affiliations

  • Sibel Deren Guler
    • 1
  • Madeline Gannon
    • 2
  • Kate Sicchio
    • 1
  1. 1.BrooklynUSA
  2. 2.PittsburghUSA

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