This chapter focuses on features we can add to our game to make it more lively and to add complexity. As promised, the first topic concerns the mysterious nonplayer character (NPC) that lives in the southeastern corner of Eagle’s Crossing.
KeywordsControl Variable Common Event Control Switch Conditional Branch Distribution Package
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
© Darrin Perez 2015