During the course of this chapter, we will be laying out the framework for our weekend game. This includes the story line, a general overview of each of our playable characters, and the basic foundation of our game’s town. We will be creating the town area, but you can also find each of this game’s maps in the book’s source code.
Transfer Event Story Line Playable Character Armor Selection Ancient Artifact
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
This is a preview of subscription content, log in to check access.