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Overview of an Agile Iteration

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Agile Development in the Real World
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Abstract

At this point in the product development life, the project has been selected, a sponsor is funding the project, and the business stakeholders have identified their expectations. Within our limited knowledge at this point, the project constraints (scope, schedule, cost, quality, and others) and the product’s feature catalog are defined as best as can be.

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Notes

  1. 1.

    XUML refers to extended UML notation. It augments standard UML sequence diagrams with data flows, and uses a slightly more concise notation to put more on the page.

  2. 2.

    “Widget” is a general term for any of the GUI mechanisms to control the user interface: buttons, drop-down boxes, menu configuration, check boxes, dialog boxes, and so forth.

  3. 3.

    For more detail of thin-thread testing, and a contrast with alternative traditional methods, see Chapter 11.

  4. 4.

    For more information and a comparison between use cases and user stories, see Chapter 10.

  5. 5.

    The change can be implemented, in a literal sense before approval, and the team may take the risk that the change must be undone later if the business does not approve it. The bigger the change, the bigger the risk of rework; and whether the team decides to accept that risk and rework, that depends on the team’s aversion or acceptance of the risk.

  6. 6.

    Agile formally launched 14 years ago with the Agile Manifesto, but it is based on the principles of Concurrent Engineering and Kaizen, which I began using in the mid-1990s.

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© 2015 Alan Cline

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Cline, A. (2015). Overview of an Agile Iteration. In: Agile Development in the Real World. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-1679-8_8

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