Advertisement

Introduction to 3D Graphics

  • Lee Stemkoski

Abstract

This chapter introduces some of the 3D graphics capabilities of LibGDX. Along the way, you’ll learn about the concepts and classes necessary to describe and render a three-dimensional scene. You’ll create a simple interactive demo that enables players to control both an object within the scene and the camera viewing the scene. To simplify and streamline this process, you’ll adapt some old classes and write some new classes to accomplish the various tasks involved. Finally, you’ll create a more sophisticated demo based on 2.5D techniques: a game that renders advanced three-dimensional graphics, while the underlying game play is restricted to a two-dimensional plane.

Keywords

Collision Detection Vector3 Object Game World Stage Class Variable Declaration 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Supplementary material

978-1-4842-1500-5_8_MOESM1_ESM.zip (6.5 mb)
978-1-4842-1501-2_Ch08_code.zip (zip 6646 kb)

Copyright information

© Lee Stemkoski 2015

Authors and Affiliations

  • Lee Stemkoski
    • 1
  1. 1.NYUS

Personalised recommendations