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Integrating Third-Party Software

  • Lee Stemkoski

Abstract

This chapter covers how to use third-party software and libraries to simplify your workflow and increase the sophistication of your games. In particular, you will use the following:

Keywords

Particle Effect Solid Object Smoke Emitter Player Object Background Layer 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Supplementary material

978-1-4842-1500-5_7_MOESM1_ESM.zip (28.2 mb)
978-1-4842-1501-2_Ch07_code.zip (zip 28838 kb)

Copyright information

© Lee Stemkoski 2015

Authors and Affiliations

  • Lee Stemkoski
    • 1
  1. 1.NYUS

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