What Comes Next

  • Darrin Perez


This chapter focuses on features we can add to our game to make it more lively and to add complexity. As promised, the first topic concerns the mysterious nonplayer character (NPC) that lives in the southeastern corner of Eagle’s Crossing.


Control Variable Common Event Control Switch Event Code Conditional Branch 

Copyright information

© Darrin Perez 2015

Authors and Affiliations

  • Darrin Perez
    • 1
  1. 1.PRPuerto Rico

Personalised recommendations